19303201
Lecture
SoSe 16: Computergrafik
Günther Rothe
Comments
Contents
- mathematical foundations of computer graphics,
- representation of 3d scenes in a comuter
- geometric transformations, projections,
- hidden surface removal, lighting,
- raytracing
- radiosity,
- animation
Target Audience
B.Sc.-students in their fifth semester, M.Sc.-students in computer science, mathematics, physics, etc.,
closeSuggested reading
- Computer Graphics (2nd Edition C Version). D. Hearn, M.P. Baker, Prentice-Hall, 1997.
- Computer Graphics - Principles and Practice (2nd Edition in C). J.D. Foley, A. Van-Dam, S.K. Feiner and J.F. Hughes. Addison-Wesley, 1996
- Interactive Computer Graphics (4th Edition).E. Angel, Addison-Wesley, 2006
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1.D. Shreiner, M. Woo, J. Neider, T. Davis, Addison-Wesley, 2007
28 Class schedule
Additional appointments
Fri, 2016-07-29 12:00 - 14:00Klausur
Location:
Hs 2 Hörsaal (Habelschwerdter Allee 45)
Nachklausur
Location:
T9/Gr. Hörsaal (Takustr. 9)
Regular appointments
Wed, 2016-04-20 08:00 - 10:00
Wed, 2016-04-27 08:00 - 10:00
Wed, 2016-05-04 08:00 - 10:00
Wed, 2016-05-11 08:00 - 10:00
Wed, 2016-05-18 08:00 - 10:00
Wed, 2016-05-25 08:00 - 10:00
Wed, 2016-06-01 08:00 - 10:00
Wed, 2016-06-08 08:00 - 10:00
Wed, 2016-06-15 08:00 - 10:00
Wed, 2016-06-22 08:00 - 10:00
Wed, 2016-06-29 08:00 - 10:00
Wed, 2016-07-06 08:00 - 10:00
Wed, 2016-07-13 08:00 - 10:00
Wed, 2016-07-20 08:00 - 10:00
Fri, 2016-04-22 12:00 - 14:00
Fri, 2016-04-29 12:00 - 14:00
Fri, 2016-05-06 12:00 - 14:00
Fri, 2016-05-13 12:00 - 14:00
Fri, 2016-05-20 12:00 - 14:00
Fri, 2016-05-27 12:00 - 14:00
Fri, 2016-06-03 12:00 - 14:00
Fri, 2016-06-10 12:00 - 14:00
Fri, 2016-06-17 12:00 - 14:00
Fri, 2016-06-24 12:00 - 14:00
Fri, 2016-07-01 12:00 - 14:00
Fri, 2016-07-08 12:00 - 14:00
Fri, 2016-07-15 12:00 - 14:00
Fri, 2016-07-22 12:00 - 14:00
Contents
mathematical foundations of computer graphics, representation of 3d scenes in a comuter geometric transformations, projections, hidden surface removal, lighting, raytracing ... read more